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Product Design & Technologies Jewellery

What is it and why should I do it?

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Click here for a short video by Brian Pender.

Please note in 2025 Roxanne Watts will be taking this subject. Roxanne is an experienced professional Jewellery maker who also works in the Tertiary Tafe environment, and has many years of experience teaching this subject.

Some images of jewellery made by middle school students at Princes Hill.

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You will be expected to support your work in the classroom by doing some designing and planning at home. There will also be some written, investigation tasks for you to complete. Some class time will be allocated for this, but most will need to be done at home. Time allocation will vary, but you should expect to spend approximately 2 hours each week should be planned forsupporting your learning at home.

How do I satisfactorily complete the unit?

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By the end of the unit, you should demonstrate you can design and plan, using the Design Process, the development of a product. This will include using manual and digital technologies to visualize visualise your design and refine your product concepts. 

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By the end of this unit, you will have made your product. The process to arrive here there will include skill and technique exploration, and materials trialing by selecting and applying materials, tools, equipment and processes to make your product. Students will be able to work collaboratively and in teams through trialing, implementation of production and reflection stages.

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On completion of this outcome you will be able to investigate and critique products using the factors that influence design, to make judgments about the success or failure of the products to support positive impacts for end users. You will explore the role of designers across a number of industries/specializations specialisations and how they develop products with consideration to usability, consumer needs and sustainability, amonst amongst other factors.

Outcome 2

On completion of this unit the student will be able to design and make an inclusive product that responds to a need or opportunity of an end user(s) that addresses positive impacts in relation to belonging, access, usability and/or equity.

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