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Alexander Small

Title of work: Moomoo’s Maple Mishap

Medium: Video Game

 

Moomoo’s Maple Mishap is a 2D, side-scrolling action platformer, made with inspiration from video game classics such as the Sonic the Hedgehog as well as the more niche games that I loved as a kid such as SuperTux. My intention was to refine both my artistic and game-developing skills through creating a work of interactive media (making a game), and to have said game be fun to play, after all, “if it’s not fun, why bother?” (Reggie Fils-Aimé). Most of the skills that were involved with making this production were self-taught, such as learning how to code or making pixel art animation. I used predominantly open-source software to create the game itself since it could be easily obtained online and had permissive licences, which gave me freedom to publish what I made with the software.

I used Godot as the engine for the game itself as it does the hard work (physics, cameras, tilesets) for you and is quite intuitive to use. The digital art software Krita was my go-to for creating concept art for the production, which let me both experiment with the aesthetic of the production and brainstorm gameplay features for the player to utilize. I then utilized more digital art tools, this time GIMP and Aseprite, to create all of the pixel-art in the game, which included animated characters, objects, scenery, and backgrounds. Finally, Audacity was used for creating and mixing sound effects, and OpenMPT for creating the chiptune-like music.

The outcome of this production is a platformer with two levels and a boss fight, featuring gameplay mechanics inspired from classics such as Sonic the Hedgehog and pixel-art animation inspired by the likes of Street Fighter III.






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